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Digital Media (MDM)

Overview

Toronto Met's Master of Digital Media is an intensive 12-month professional program designed to equip graduates with the skills and industry experience they will need as they launch themselves into the digital media world. Whether students plan to develop their own startup, work in the corporate world or go on to complete further studies, we provide the framework for success.

Degree awarded: MDM

Administered by: The Creative School

Curriculum

Course Code Degree Requirements: Master of Digital Media Credits

DG8001

Foundations of Digital Media

1

DG8002

Digital Media Environments

1

DG8004

Digital Media Entrepreneurship 

1

DG8011

Collaborative Workshop Research Design

Pass/Fail

 

And one of the following options

 

 

MRP Option

 

 

Major Research Paper

Milestone

DG8012

MRP in Digital Media

Pass/Fail

DG8009

Directed Studies

1

 

3 electives

3

 

Course Only Option

 

 

7 electives

7

 

Capstone Option

 

 

Capstone Major Research Project/Paper

Milestone

 

Self-Reflection Document

Milestone

 

MRP in Digital Media

Pass/Fail

 

4 electives 4

Electives

Course code Course name Credits

DG8003

Interaction Design Digital Media

1

DG8005

Interpersonal Communication

1

DG8008

Business and Mgnt. in Digital Media Industry

1

DG8009

Directed Studies

1

DG8010

Selected Topics in Digital Media

1

DG8111

Digital Publishing

1

DG8112

Physical Computing

1

DG8113

Field Placement 

1

DG8114

Human-Robot Interaction

1

DG8115

Themed Entertainment Design and Technology

1

DG8116

Zone Learning Project 1

1

DG8117

Introduction to Game Design

1

DG8118

User Experience Design

1

DG8119

AV/VR in Practice, Immersive Realities

1

DG8120

Intro to Tangible Media

1

DG8301

Funding New Ventures

1

DG8302

Creating a Business Plan

1

DG8306

Digital Project Lab

1

Major Research Project/Paper 

This 6 month long project will provide students with the team-based opportunity to focus on a major project over the course of one and-a-half semesters. Students following the Industrial Focus stream will pursue industry relevant projects. Students following the  Entrepreneurial Focus stream will work on a project that has the potential to become a commercial product or a service, and that could  lead to the development of a standalone company. Those students following the Art/Design stream will work on projects with that  particular focus. A written project document will also be a required outcome of this course. Prerequisite: Successful completion of  Collaborative Workshop. This is a Milestone.  

DG8001 Foundations of Digital Media 

Business, technological, social, legal and ethical issues and the many forms of digital entertainment are introduced and framed. The  emergence and ongoing development of the digital entertainment industry is discussed through a historical exploration and critical  analysis of the economics, technical innovations, social demands and ethical constraints that define it. There is a focus on the range  of careers and professional opportunities in this rapidly expanding sector. Outcomes are exploration and a critical perspective on  digital entertainment and other fields of digital media such as health, education, advertising, and social media. This exploration will  act as a common basis for all subsequent discussion and collaboration between students with artistic, technical or interdisciplinary  backgrounds. 1 Credit 

DG8002 Digital Media Environments 

This production-oriented course provides an introduction to the landscape of digital media environments, the audiences they serve,  and the platforms through which they are typically delivered. The course then introduces regulations and standards, interaction  design and production skills, an exploration of the project development cycle, project management, project evaluation and user  testing. Concept design of websites, computer games, and other networked, ambient screen-based and non-screen-based displays,  and or mobile applications or appliances, including the general concept of “the internet of things”, are explored through a series of  brief, hands-on projects. 1 Credit 

DG8003 Interaction Design Digital Media 

This course will introduce students to the fundamental frameworks for the design of popular digital media environments. Specifically,  the course will analyze formative elements and strategies adopted in game design, social networking and interactive digital media  systems, including interaction design with a variety of devices, platforms and media. Key components explored include user  engagement, immersion, visual narrative, interactive storytelling, performance, user cognition and perception. Students will develop  a solid understanding of how these environments work, inclusive of alternative design strategies, how users interact, and what is  required to create such environments. Students will perform project work in small teams. 1 Credit  

DG8004 Digital Media Entrepreneurship 

This course will help students better understand digital media industry sectors, basic competitive strategies and business models, and  the process of considering, planning for and gathering resources to launch an entrepreneurial start-up company in the digital media  sector. Students will develop an understanding of activities involved in developing, producing and marketing digital media to consumers, components of a company’s market and competitive strategic positioning and business model, elements of a viable  business plan for a startup company, and how to communicate elements of the business plan to outside parties for support or for  provisioning of resources. Students will perform project work in small teams. 1 Credit 

DG8005 Interpersonal Communication 

Digital media professionals need to communicate their ideas clearly and persuasively and work with teams of creative, technical, and  business people. Building effective interdisciplinary teams requires skills in improvisation, listening effectively, engaging diverse  audiences, and inviting and resolving conflicts. This interactive, workshop-based course focuses on interpersonal communication  skills and public speaking. For greater self-awareness and improvement, course speeches are digitally recorded. 1 Credit 

DG8008 Business and Mgnt. in Digital Media Industry 

This course gives students an overview of the interrelated factors making up the business environment including ethics, operations,  marketing, management, leadership, accounting, human resources, finances and information technology management. In addition, the student learns about past, present and future trends in business. The student develops decision-making and problem-solving skills  through case studies, group exercises and presentations. Topics covered also include production, delivery and management of digital  media and how games, film and music businesses differ from traditional businesses. 1 Credit 

DG8009 Directed Studies 

This course is available to graduate students who wish to gain knowledge in a specific area for which no graduate-level courses are  available. The course is taken under the guidance of a faculty member, and students are required to present a formal report, or take  a formal examination, at the end of the course. The program of study must be approved by the supervising faculty member and the  program director at the beginning of the term of study. 1 Credit 

DG8010 Selected Topics in Digital Media 

An in-depth analysis of recent developments and topics of current interest in Digital Media. The topic is selected every year in  accordance with industry trends, the interest of students and availability of faculty expertise. The course will focus on strategic and  novel topics and concepts in Digital Media which may include, but are not limited to: Ambient and Artificial Intelligence, Social  Networking Analysis and Design, Social Media and its Frameworks, Advanced Concepts in 3D Graphics and Visual Effects, Multimedia Syndication and Segmentation and Unified Communications in Multimedia Systems, and Information Security and  Privacy. 1 Credit 

DG8011 Collaborative Workshop & Research Design 

This course focuses on the fundamental concepts and skills required to successfully manage projects in dynamic, agile,  multidisciplinary team environments relevant to digital media. This course also introduces research design and planning as it relates  to digital media. The course examines a variety of research methodologies including creative, practice-based research and covers  the various components of research from the formulation of research questions to the analysis and interpretation of data. Pass/Fail 

DG8012 MRP in Digital Media

This course focuses on the execution of research for the major research project (MRP). Research methods including creative, practice based research will be reinforced and executed with the guidance of a supervisor. This course encompasses strategic milestones  throughout, concluding with a formal presentation and a comprehensive written major research paper (and project if applicable).  Prerequisite: DG8011 Pass/Fail

DG8111 Digital Publishing 

This course will focus on strategic and novel topics and concepts in Digital Media which may include, but are not limited to: Ambient  and Artificial Intelligence, Social Networking Analysis and Design, Social Media and its Frameworks, Advanced Concepts in 3D  Graphics and Visual Effects, Multimedia Syndication and Segmentation and Unified Communications in Multimedia Systems, and  Information Security and Privacy. Antirequisite: LM8910. 1 Credit 

DG8112 Physical Computing

Using the human body and our senses (vision, acoustic, touch, taste, smell, proprioception – physical sense of self movement) as an  organizing model, this course introduces students to Physical Computing practices. Students will learn about digital and analog sensor  systems, be introduced to micro-controllers, computer sensor systems and ubiquitous computing. Antirequisite: MP8987. 1 Credit 

DG8113 Field Placement 

Field Placements provide opportunities for full time, non-practitioner students to earn academic credit for relevant work experience  (paid or unpaid), normally outside the university. They must be related to Digital Media and to the student’s learning objectives in the  program. Field Placements offer students the opportunity to link theory with practice, to conduct research, to learn about professional  practices in organizations in the field of digital media and to gain work experience. 1 Credit. 

DG8114 Human-Robot Interaction 

From the first moment a human picked up a stick and attempted to knock down some food from an unreachable location we have  attempted to use technology to extend our influence in the world. This course will examine physical systems designed to extend the  notion of human presence to remote locations. Topics may include Presence, Telepresence, Tele-robotics and Agency. The course  is designed to provide students with a practical introduction to HRI that will involve the design and construction of working robotic  systems designed to interact with remote environments. Prerequisite: CPS607 or permission of the instructor. 1 Credit 

DG8115 Themed Entertainment Design and Technology

This course provides an intensive overview including the history and evolution of themed environments and attractions, design  objectives and approaches, industry structure and professional spectrum, and innovation framework. Lectures, seminars, readings,  tours, guests, and field trip options will be adapted to student interests. Students will explore, develop, and present or demonstrate a  topic of interest related to ride, show, or guest experience. 1 Credit 

DG8116 Zone Learning Project I 

This structured experiential learning opportunity allows students to focus on a project within one of Ryerson University’s Zones.  Students will improve their knowledge through engaged experiential learning while developing their social and collaborative skills.  Students will set milestones with the instructor based on their personal interests and project needs, meet regularly to determine  progress and adjustments, discuss relevant theories and methodologies in class, and share accountability-rep. 1 Credit 

DG8117 Introduction to Game Design 

In this course, you will employ research creation methodologies to create professional quality games and interactive experiences. 1 Credit 

DG8118 User Experience Design

Technology and User interfaces are changing dynamically. It is critical for designers to understand a tested design process that can  be used for emerging technologies. This course uses design thinking models, creative techniques and software to empathize with the  end user, define the problem, ideate possible solutions, prototype a minimum viable product (MVP) and iterate after user testing. 1  Credit. 

DG8119 AR/VR in Practice, Immersive Realities

In this comprehensive course, students will gain a profound understanding of the design principles and development considerations  that encompass virtual reality (VR), augmented reality (AR), and mixed reality (MR) applications, but also delve into the fundamentals  of crafting virtual environments in Unreal for desktop and VR experiences. 1 Credit 

DG8120 Intro to Tangible Media

Using the human body and its senses (vision, acoustic, touch, taste, smell, proprioception - physical sense of self movement) as an  organizing model, this course introduces students to Physical Computing practices. Students will learn about digital and analog sensor  systems, be introduced to micro-controllers, computer sensor systems and ubiquitous computing. Basic programming skills are an important part of this course. 1 Credit 

DG8301 Funding New Ventures 

Entrepreneurial finance is concerned with financial decisions of entrepreneurs and entrepreneurial firms, capital structure decision making and governance issues in high-risk environments, and the ways to exit venture investments. The rapid development of private  equity and venture capital industries, and the general emphasis of entrepreneurship as a central driver of economic prosperity, has  given rise to a set of questions that are different from the questions posed in the context of large firms with widely diversified investors.  This course will address these questions using both explicit-knowledge lectures as well as tacit-knowledge experiential learning. This  course is designed for students who are thinking about pursuing a career as an entrepreneur or who envision a career in the private  equity, venture capital, or investment banking industries where they will be exposed to deals with small to mid-sized firms. Antirequisite:  FIN 510, ENT511. 1 Credit 

DG8302 Creating a Business Plan

The objective of this course is to have the student become familiar with preparing a professional business plan for a new venture. The  preparation of the business plan will be built upon everything that has been learned to date and will require the synthesis of this  learning. The course will provide the student with the opportunity to explore and investigate a business venture of interest and the  preparation of a business plan will provide an opportunity to apply what has been learned in the business program. The student will also develop an appreciation for the requirements of a successful entrepreneurial venture. Antirequisite: BOC 913, ENT 500, ENT726.  1 Credit. 

DG8306 Digital Project Lab 

This course offers a unique opportunity to build a digital project with a full interdisciplinary team. Students from multiple disciplines/programs form teams to develop functional digital prototypes. Projects will be cutting-edge Mixed Reality work including  wearable technology, location- and context-aware computing, socially-connected apps, and novel interaction paradigms. Teams work  closely with professors and mentors to learn new production-skills in digital creativity, collaborative work, programming, demo videos,  documentation, and presentation skills. Antirequisite: MP8986, CPS630. 1 Credit