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Annie Le

Girl

Education

  • Bachelor of Arts / Post Graduate Game Design 

Specialization

Game Design and Studio Management / Digital Storytelling / Creative Writing 

Biography

Annie is a jack of all trades and she loves keeping it that way by learning and doing as many things possible! After graduating from the University of Toronto, she went on to complete a Postgraduate Program in Digital Game Design at GBC where she started Octopus Moon Studios, a game production studio, with her fellow student from an adjacent concept art program. In her third semester at GBC, she negotiated and won multiple contracts, producing games and managing the studio as part of her thesis project. Right now, Annie is Octopus Moon Studio's game designer, and the studio specializes in mobile and educational games for children. Annie is also a competitive Brazilian Jiu-Jitsu athlete and owns a downtown martial arts collective where she trains and teaches Brazilian Jiu-Jitsu as well as self-defence. Being Annie is a delicate balancing act, as she splits her 24 hours a day between being a game designer, athlete, grad student, and spending time in nature. 

Why Digital Media?

I want to leverage my background in games, production management, as well as my knowledge in self defence to create educational and fun training programs for first responders. Studying Digital Media will lead me there and fulfill my higher academic goals, as well as one day, becoming a game design professor at the university and college level. 

Major Research Paper

This research presents Ontario's current emergency management framework and what the province made available to the public in terms of educational and public safety promotion resources. Identifying the limited resources provided by the government across digital platforms on these topics, my project will delve into serious games, their educational benefits, and how they are uniquely excellent educational tool candidates for topics such as public safety and emergency preparedness. Accompanied by this research will be a game prototype called Snow Day, targeting 4-8-year-old players, and educating players on response protocols for cold weather-related emergencies.