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Hack the World: Analyze & Design Spotlight: RecAbility

October 02, 2025

“We’re looking to bring physical activity and recreation to the global market by creating innovative products for everyday recreational use.”

 

Inspired by his upbringing playing adaptive floor hockey, RecAbility’s (external link)  founder, Swaraj Bhowmick, began the startup to support people with limited mobility and dexterity in their athletic pursuits. With RecAbility, Swaraj and his team aim to fill the gap that exists in the sports and recreation market. By creating everyday recreational products, the company seeks to make sports and recreation more accessible.

The notion of the everyday user is a leading value of RecAbility. Swaraj explains that parasports may be viewed as an opportunity for physical engagement for those with limited mobility. However, he emphasizes that despite their popularity in the wider media, parasports are not a realistic endeavour for most wheelchair users, who do not have the upper-body strength necessary to participate in such a mode of athleticism. As a result, Swaraj aims to create opportunities for the disabled community to engage in exciting physical activities in their day-to-day lives. 

‍One of the first steps in working towards this goal is the company’s current project: prototyping of an accessible ball thrower and retriever, designed for wheelchair users. This first-of-its-kind innovation is designed to help remove barriers and empower people to play fetch with their dogs independently. Even in its early stages, RecAbility appeals to a wide variety of stakeholders, including consumers, rehabilitation centres, hospitals, and governmental institutions, all of which can benefit from the production of accessible recreational devices. 

Students working on a prototype

Swaraj and his team have found continued motivation in this endeavour by working with other entrepreneurs through IBZ’s Hack the World: Analyze & Design program. This seven-week intensive incubation program provided the RecAbility team with the support and resources needed to develop their idea and bring it closer to market. Developed with the United Nations’ Sustainable Development Goals (SDGs) in mind, RecAbility’s ball-thrower aims to address global challenges regarding good health and well-being (Goal 3) and reduced inequality (Goal 10). 

‍TMU’s Innovation Boost Zone (IBZ), Social Ventures Zone (SVZ), and Ted Rogers School of Management continue to support RecAbility as the startup works to establish itself as a leader in creating accessible sport and recreation opportunities. As a winner of the 2024 Slaight New Venture competition, RecAbility received $25,000 to work towards business development.

If, like Swaraj, you have a game-changing idea that tackles current issues, be sure to check out the Innovation Boost Zone to learn how you can gain support to turn this dream into reality.

Interview with RecAbility

About Hack the World: Analyze & Design:

Hack the World: Analyze & Design was the second program in a series of three innovative experiential learning opportunities hosted by Innovation Boost Zone. In this seven-week bootcamp, four student-led teams from TMU engaged with their stakeholders and worked with field experts to gain new insights and deliver a product or service to provide solutions to real-world problems. This hackathon provided students with a clear runway to success, bolstering them to evaluate and test their ideas and make a positive impact. 

 

About Hack the World: Launch & Grow

Hack the World: Launch & Grow is the third and final phase of the Hack the World program. In this phase one team is selected to launch their product with a community partner, testing its capabilities with real-life users. The purpose of this phase is for the selected team to establish themself as a competitor in their industry and to start to build their reputation in their sector of choice.