You are now in the main content area

Tanya Pobuda

Pictured is a selfie of Tanya Pobuda.

Check out what Tanya is up to!

Tanya is a 4th year PhD candidate of Ryerson and York’s Communication and Culture program. Her research is in the board game industry and the wider hobby community are grappling with systemic problems caused by a lack of equity, diversity and inclusion, driving a growing chorus of voices within the board game enthusiast community to call for change.

"The board game industry and the wider hobby community are grappling with systemic problems caused by a lack of equity, diversity and inclusion, driving a growing chorus of voices within the board game enthusiast community to call for change. A lack of representation in board game production, inclusion in gaming spaces, and an absent diversity of themes, characters and stories told by board games has stunted the potential growth of board games (Sheldon, 2016; Hova, 2014; Davis, 2013). Vocal participants in analog or board gaming have called for board games to be made for a wider demographic of players, and for the industry to open up more opportunities for women, non-binary, and BIPOC people (Teague, 2016; Pobuda, 2018; Davis, 2013; Howe, 2019, Huber, 2016; Rosewater, 2019). Despite the growing popularity of board games, there exists a significant gender and racial imbalance in the labour of board game creation, and a gender and racial imbalance in the hobbyist community (Pobuda, 2018; Boycott-Owen, 2018; Arnaudo, 2017; Donovan, 2017; Teague, 2016). My research seeks to fill the gap in academic scholarship on the representation of women, non-binary, BIPOC inclusion and diversity in both the board gaming industry and in the spaces where board gaming is practiced. The gendered labour of board game production, and the gender and racial gap in board game design and artwork, creates a vicious circle of exclusion and delimits the wider adoption of this cultural practice (Teague, 2016; Pobuda, 2018; Davis, 2013; Howe, 2019, Huber, 2016; Rosewater, 2019)."

Images of teacups and graphics in circles
Abstract art of a radio
Background is an outdoor fair game and fireworks in the back

Research Publications

Pobuda, T. & Jones, S. (Dec. 7, 2020). An Analysis of Gender-Inclusive Language and Imagery in the Top-Rank Board Game Rulebooks, Analog Game Studies. Retrieved from http://analoggamestudies.org/2020/12/an-analysis-of-gender-inclusive-language-and-imagery-in-top-ranked-board-game-rulebooks/, external link

Pobuda T. (Dec. 3, 2018), Inclusivity or Invisibility?: Gender and Racial Representation in Top-Rated BoardGameGeek Games, Analog Game Studies, Retrieved from http://analoggamestudies.org/

More from Catalyst Community: